Mango is an economical plug-and-play pipeline solution that is designed around how people actually work in VFX/Animation studios. It recognizes that many studios do not have set standards and practices which are a predictable and repeatable way of creating quality work (Modular Asset Pipeline Flow). Mango not only provides a uniform way of accomplishing this work, but it is a ready-to-use PTS that is modeled around a uniform set of standards and practices. In addition, Mango includes tools that will run on multiple applications (e.g., Maya, 3ds Max, Nuke, Houdini) to help enforce the uniform standards and practices without limiting artists creative ability.
Mango eliminates the need to have multiple programmers to mold the system to work in your studio. It greatly simplifies the nature of the database that you will use to track this work. Mango minimizes the footprint that these kind of systems can have in a studio pipeline. It fundamentally changes the way the studio works. In other words, Mango helps to create and monitor a more efficient studio work system by providing a full end-to-end pipeline.